When the time comes to face a monstrosity up-close, your smartphone still very much serves a purpose, though, as its flashlight function can be used to blind and thus temporarily stun enemies, giving Linda a brief window of opportunity to either flee or perform flashy finisher moves. Generally speaking, you’ll encounter two types of “missions” throughout the game: ones where you have to rely on your smartphone to banish ghosts by snapping pictures of them, and ones where you’re required to fight actual, physical entities – zombies, for lack of a better word – with a melee weapon, usually an axe. Thankfully, DreadOut 2 manages to counterbalance its run-of-the-mill storyline and poorly written dialogue sequences with an enjoyable mix of action and adventure. The storyline, by the way, also ends with one of the most abrupt and comically anti-climactic scenes I’ve ever seen in a video game, so if you’re looking for catharsis, you certainly won’t find it here. What also doesn’t help matters is the subpar quality of the game’s English writing – whether you’re reading character dialogue or a piece of descriptive text for an item in your inventory, almost everything in DreadOut 2 is riddled with jarring grammatical errors and poorly-worded sentences, effectively robbing the story and characters of any potential charm they could’ve had. Then again, DreadOut 2’s narrative isn’t exactly its strongest suit, to say the least while the plot is serviceable enough in the sense that it gives Linda a reason to go from Place A to Place B to face off against various boogeymen, I’d be lying if I said I was on the edge of my seat during most of the adventure.
Much like the first installment, DreadOut 2 stars Indonesian teen Linda Melinda, a girl with a special affinity for the supernatural – and if you don’t remember what happened to her in the original game, don’t worry, the sequel has a special “The Story So Far”-type video to get you up to speed.